Graphics: The project has begun and we're looking into getting our lead graphic artist to make some color designs when they are posted they will be on the "CommissionedGame" page.
Design: Today we begin thinking about menu layouts and combat GUI's.
Sound: We currently don't have a composer, but one is being found as we speek.
Programming: The game is going to be rendered in SDL. Our programmers need to brush up on the API because most of us have never actually used it.
General: So this game will be a new twist on the turnbased rpg approach (we can't reveal any details on the combat system yet). It will be be multiplayer eventually, but the multiplayer version will be released seperately. (Multiplayer Versions Include: Online/Lan Battle Mode, Multiplayer Lan Campain, Multiplayer Online Campain) Game saves and characters will be able to be ported across versions.
Next Update: Will be based around the menu system.
That concludes the first actual blog stay tuned.
-Xavier Lead Programmer-
Welcome to the official commissioned development blog! Here the team will post consepts, ideas, and progress so all you at home can watch this unfold. The blog will be updated weekly so check back every once in a while. From this experience we will try to spawn tutorials and the like.
Thanks for viewing stay tuned!